Blender 2.8 Game Character Creation

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Free Online Course: Blender 2.8 Game Character Creation provided by Skillshare is a comprehensive online course, which lasts for 9 hours worth of material. The course is taught in English and is free of charge. Blender 2.8 Game Character Creation is taught by Darrin Lile.

Overview
  • In this course we’ll create a game character using Blender 2.8, and we'll export it to Unity and configure it so we can control it in the game engine.

    Throughout the course, you will learn:

    • 3D Modeling in Blender 2.8

    • UV Mapping

    • Texturing and Sculpting

    • Baking a Normal Map

    • Rigging a Character in Blender 2.8

    • Animating a 2D Face with Grease Pencil

    • Creating Animation Cycles for a Video Game

    • Exporting a Character and Animations from Blender 2.8 to Unity

    • Creating a C# Script in Unity to Control a Game Character

    If you’ve ever wanted to create a game character, and are interested in getting up to speed in Blender 2.8, then this course is for you. So join me as we create a game character in Blender 2.8.

Syllabus
    • 01 Introduction
    • 02 Modeling the Head
    • 03 Creating the Torso
    • 04 Modeling the Legs
    • 05 Creating the Arm
    • 06 Beginning the Hand
    • 07 Finishing the Hand
    • 08 Beginning the Hair
    • 09 Finishing the Hair
    • 10 UV Mapping the Hips
    • 11 UV Mapping the Head and Torso
    • 12 UV Mapping the Leg and Arm
    • 13 Creating a Unified UV Map
    • 14 Beginning to Texture Paint
    • 15 Finishing the Base Colors
    • 16 Painting the Jacket Detail
    • 17 Texturing the Zipper and Belt
    • 18 Adding Sculpt Detail to the Hair
    • 19 Baking a Normal Map
    • 20 Beginning the Rig
    • 21 Creating the Arm and Leg Bones
    • 22 Adjusting Roll and Mirroring
    • 23 Binding the Character to the Rig
    • 24 Weight Painting the Character
    • 25 Adjusting and Testing Weights
    • 26 Setting Up IK Legs
    • 27 Creating the Foot Roll Bones
    • 28 Foot Roll Parenting and Constraints
    • 29 Setting Up the Toe and Knee Controls
    • 30 Finishing the Weight Painting
    • 31 Creating the Control Object Bones
    • 32 Finishing the Control Object Bones
    • 33 Mirroring and Parenting Control Bones
    • 34 Placing the Custom Shapes
    • 35 Finishing the Rig
    • 36 Setting Up for Animation
    • 37 Finishing the Interface Set up
    • 38 Drawing the 2D Face
    • 39 Creating the Idle Animation
    • 40 Animating the Head Turns and Blinks
    • 41 Rendering and Testing the 2D Animation
    • 42 Starting the Run Animation Cycle
    • 43 Continuing the Run Animation
    • 44 Finishing the Run Cycle
    • 45 Creating the Jump Animation
    • 46 Animating the Face for the Jump
    • 47 Exporting Assets to Unity
    • 48 Creating and Importing the Sprite Sheets
    • 49 Configuring the Character in Unity
    • 50 Retargeting Animations onto Our Character
    • 51 Setting Up the Animator Controller
    • 52 Beginning the Player Script
    • 53 Animating the Sprite Sheets
    • 54 Activating the Face Objects
    • 55 Configuring the Character Movement
    • 56 Conclusion