Baking Lights for Better Performance in Unity

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Baking Lights for Better Performance in Unity provided by Coursera is a comprehensive online course. Baking Lights for Better Performance in Unity is taught by Edward Falzon. Upon completion of the course, you can receive an e-certificate from Coursera. The course is taught in Englishand is Paid Course. Visit the course page at Coursera for detailed price information.

Overview
  • In this one-hour, project-based course, you'll learn how to precalculate, or "bake" lights for better performance. You'll learn how to configure lightmapping and other light-related settings that can greatly improve the frame-rate of any game.

    The guided project will introduce you to the following Unity concepts:
    - Lightmapping
    - Light Modes
    - UV Overlap

    This series makes use of the medieval-themed Unity project created in Light Up Your World in Unity (Introduction to Lighting). It compliments this guided project and, although not a prerequisite, is recommended for a more well-rounded understanding of the concepts presented herein.

    Note: This course works best for learners who are based in the North America region. We’re currently working on providing the same experience in other regions.