Alias Essential Training

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Free Online Course: Alias Essential Training provided by LinkedIn Learning is a comprehensive online course, which lasts for 10 hours worth of material. The course is taught in English and is free of charge. Upon completion of the course, you can receive an e-certificate from LinkedIn Learning. Alias Essential Training is taught by Veejay Gahir.

Overview
  • Learn to use the industry-leading modeling and refinement tool Alias Design, for surfacing, engineering, and creating high-quality, feasible CAD models.

Syllabus
  • Introduction

    • Welcome
    • What you should know before watching this course
    • Using the exercise files
    • Installing Alias Design
    1. Interface
    • Checking out the Alias interface
    • Working within a project
    • View and entity manipulation
    • Snapping entities with the Pivot option
    • The ViewCube and the Navigation bar
    • Marking-menu custom shelves
    • Hotkeys and the Menu Editor
    • Let's get started
    • Looking at layer basics
    • Layer symmetry
    • Layer management
    2. Curve Creation
    • Curve primitives: Circles and sweeps
    • New curves: CV, Edit Point, and Sketch curves
    • Blend curves
    • Keypoint curves
    • Snapping entities
    • Moving control points
    • The Hotbox interface (spacebar)
    • Creating text
    3. Basic Surfaces
    • Surface primitives
    • Planar surfaces
    • Surface sweep extrude
    • Multi-Surface Draft
    • Bevel and Skin
    • Surface Revolve
    • Mono-rail sweep surfaces
    • Bi-rail sweep surfaces
    • Additional notes on sweeps
    • Tube Flange: Center Radius
    • Tube Flange: Tangent Offset
    • Tubular Offset
    • Fillet Flange
    • Simple fillet
    • Freeform Blend
    • Profile Blend
    • Ball corners (round)
    4. Construction Aids
    • Using the History view
    • The Object Lister
    • The Information window
    • Reference vectors
    • Construction planes
    5. Modifying Geometry
    • Symmetrical modeling
    • Extending curves and surfaces
    • Flatten (planarize) a basic curve
    • Flatten hulls onto planes
    6. Move, Scale, Flip, or Rotate
    • Moving geometry
    • Scale and Non-Proportional Scale
    • Rotating geometry
    • Reflecting or flipping objects
    • 3D placement
    • 3D placement with multiple copies
    7. Edit Objects
    • Increasing the complexity of curves
    • Increasing the complexity of surfaces
    • Trimming curves
    • Trimming surfaces
    • Reverse the direction of a curve or surface
    • Making an object closed
    8. Cut, Trim, and Offset
    • Offset entities
    • Intersecting planes and surfaces
    • Create curves on a surface
    9. Create Copies of Objects
    • Duplicating objects
    • Rebuilding curves
    • Rebuilding surfaces
    • Copy and paste options
    • Exporting data
    • Exporting to rapid prototype
    10. Align, Combine, and Split Objects
    • Aligning curves
    • Aligning surfaces
    • Joining two curves
    • Split or detach entities
    • Stretch a curve
    11. Evaluate Geometry
    • Analyze curve problems
    • Annotations and measurements
    • Creating cross-sections
    • Evaluating curve continuity
    • Evaluating surface continuity
    • Measuring deviation between two objects
    12. Shading a Model
    • Multicolor shading
    • The random-color diagnostic shader
    • Horizontal and vertical shaders
    • Visual state analysis
    • Die-line evaluation
    Conclusion
    • Next steps
    • Goodbye