3ds Max 2019: Advanced Materials

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Free Online Course: 3ds Max 2019: Advanced Materials provided by LinkedIn Learning is a comprehensive online course, which lasts for 2-3 hours worth of material. The course is taught in English and is free of charge. Upon completion of the course, you can receive an e-certificate from LinkedIn Learning. 3ds Max 2019: Advanced Materials is taught by Aaron F. Ross.

Overview
  • 3ds Max features advanced material tools and techniques for physically-based rendering. Learn to design realistic shading networks in this course.

Syllabus
  • Introduction

    • Welcome
    • Using the exercise files
    1. Material Editor Tips and Tricks
    • Using preview windows
    • Setting Material Editor options
    • Creating multiple view tabs
    • Storing materials in sample slots
    • Lay Out and Select commands
    • Understanding XRefs and materials
    • Display Map Output Selector nodes
    2. Hard Surface Materials
    • Rendering the Physical Material
    • Balancing reflections with Roughness
    • Adjusting Metalness and Reflection Color
    • Using Index of Refraction (IOR) to control reflectance
    • Setting a custom reflectance function
    • Stretching highlights with Anisotropy
    • Mapping the bump channel
    • Adding a clear coat
    3. Ray Tracing Techniques
    • Controlling physical transparency
    • Tinting with Transparency Depth
    • Backlighting with thin-walled translucency
    • Sub-surface scattering for physical translucency
    • Light emission from a surface
    4. Building Shading Networks
    • Future-proofing material presets
    • Layering and masking with a composite map
    • Color adjustment with a color correction map
    • Preparing for texture baking
    • Materials for texture baking
    • Baking maps with Render to Texture
    • Rasterizing textures with Render Map
    • RGB curves adjustment with an output map
    5. Advanced Mapping
    • Mapping a gradient ramp
    • Procedural mapping with Substance
    • Simulating relief detail with Normal Bump
    • Deforming surfaces with Displacement
    • Combining maps with RGB Multiply
    Conclusion
    • Next steps