3ds Max 2019: Advanced Lighting

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Free Online Course: 3ds Max 2019: Advanced Lighting provided by LinkedIn Learning is a comprehensive online course, which lasts for 3-4 hours worth of material. The course is taught in English and is free of charge. Upon completion of the course, you can receive an e-certificate from LinkedIn Learning. 3ds Max 2019: Advanced Lighting is taught by Aaron F. Ross.

Overview
  • 3ds Max features advanced tools for photometric lighting. Learn to light and render photorealistic exteriors and interiors in 3ds Max 2019.

Syllabus
  • Introduction

    • Advanced lighting overview
    • Using the exercise files
    1. Concepts
    • Photometric lighting
    • Gamma correction and linear workflows
    • High dynamic range imaging
    • Exposure and tone mapping
    • Global illumination
    • Color temperature
    2. Exterior Daylight
    • Understanding 3ds Max gamma correction
    • Creating a sun positioner
    • Setting viewport display options
    • Exposure control and tone mapping
    • Adjusting Sun & Sky
    • Exterior daylight rendering with Arnold
    • Arnold render settings and materials
    3. Image-Based Lighting
    • Image-based lighting with an environment map
    • Environment settings in Arnold
    • Apply a custom map to the backplate
    • Image-based lighting with an Arnold skydome light
    • Aligning a sun with an environment
    • Exterior sunlight with an Arnold distant light
    • White balancing a map
    • Constructing a geometric backdrop
    • Self-illuminating a backdrop with Emission
    4. Interiors
    • Interior daylight with Physical Sun & Sky
    • Physical material emission for environments
    • Approximating sunlight with a photometric disc
    • Filling shadows with area soft lights
    • Interior artificial light in ART
    • Importing photometric data from an IES file
    • Interior sunlight with an Arnold distant light
    • Ambient sky light with an Arnold quad light
    • Collimating an Arnold light beam with Spread
    • Focusing an Arnold light beam with Lens Radius
    5. Studio Lighting and Effects
    • Photometric far attenuation decay
    • Attenuation with the Arnold Decay filter modifier
    • Projection with a photometric projector map
    • Projection with an Arnold Gobo filter
    • Art directing an Arnold Gobo filter
    • Scene-wide Arnold environment fog
    • Setting Arnold properties for volume rendering
    • Light fog with Arnold Standard Volume
    Conclusion
    • Next steps