3ds Max 2018: Mastering UVW Mapping

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Free Online Course: 3ds Max 2018: Mastering UVW Mapping provided by LinkedIn Learning is a comprehensive online course, which lasts for 2-3 hours worth of material. The course is taught in English and is free of charge. Upon completion of the course, you can receive an e-certificate from LinkedIn Learning. 3ds Max 2018: Mastering UVW Mapping is taught by Joel Bradley.

Overview
  • Learn how to use the UVW mapping tools in 3ds Max 2018 to map 3D models for texturing.

Syllabus
  • Introduction

    • Welcome
    • What you should know
    • Exercise files
    • 3ds Max project structure
    • Gamma handling
    1. UV Mapping Basics
    • What are UVW coordinates?
    • Understanding the UV space
    • Displaying viewport maps correctly
    • Auto-generated UVs
    • The UVW Map modifier, part 1
    • The UVW Map modifier, part 2
    • Working with the UVW gizmo
    • Real-world mapping sizes
    • How to clear out UVs and materials
    2. UV Mapping Options
    • The Coordinates rollout
    • Working in world space
    • Working in object space
    • Working with explicit map channels
    • XYZ to UVW method
    • Using map channels
    • Working with vertex color channels
    3. Unwrap UVW Controls
    • The UVW Unwrap modifier
    • Selection tools
    • Edit UVs rollout
    • Peel mapping tools
    • How pelt mapping works
    • Using the pelt mapping controls
    4. The UVW Editor
    • Quick transforms for UV layout
    • Reshape UV elements
    • The Stitch rollout
    • Mapping with smoothing groups
    • Relaxing UVs
    • The Arrange Elements tool set
    • Multi-tile UVs (UDIMs)
    • Rendering our UV layout
    5. Blended Box Mapping
    • What is Blended Box mapping?
    • The blending controls
    • Working with maps
    • Using the projection options
    • How transforms affect our projections
    Conclusion
    • Next steps