3D Animation and Rigging Weekly

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Free Online Course: 3D Animation and Rigging Weekly provided by LinkedIn Learning is a comprehensive online course, which lasts for 4-5 hours worth of material. The course is taught in English and is free of charge. Upon completion of the course, you can receive an e-certificate from LinkedIn Learning. 3D Animation and Rigging Weekly is taught by George Maestri.

Overview
  • Take a deep dive into 3D character animation and rigging in Autodesk Maya. Tune in every Thursday for a new tip.

Syllabus
  • Introduction

    • Create rigging and animation with Maya
    • Taking advantage of the exercise files
    1. September 2020
    • Creating replacement animation
    • Using offset parent matrices
    • Scripting offset parent matrices
    • Animation timeline bookmarks
    2. October 2020
    • Using proximity pins
    • Using UV pins
    • Proximity wrapping
    • The Rivet command
    • Animating blinks
    3. November 2020
    • Changing eye direction
    • Eye direction and head turns
    • Rigs for dilating pupils
    • Matrices instead of constraints in rigs
    4. December 2020
    • Using the Pose Editor in skinning
    • Scaling rigs
    • Picking up objects
    5. January 2021
    • Advanced snapping for joint placement
    • Bonus tools in Maya for rigging
    • Setting up a ribbon rig
    • Rigging a flexible arm with ribbons
    6. February 2021
    • Adding deformers to a ribbon rig
    • Skinning ribbon rigs
    • Understanding animation layers
    • Walk cycle to progressive animation
    7. March 2021
    • Animating overlap quickly
    • Working with HumanIK
    • Rokoku motion assets
    • Smoothing out creases with Delta Mush
    8. April 2021
    • Controlling stretch with tension
    • Using nodes instead of constraints
    • Cartoon eyes using lattices
    • Rigging cartoon eyes
    • A pose or T pose?
    9. May 2021
    • Using UVs to select vertices
    • Copying skin weights
    • Import/export skin weights
    • Creating a head aim control
    10. June 2021
    • Namespaces for characters
    • Edit characters with pattern rename
    • Edit animation in the Time Editor
    • Change walk cycle direction with Redirect
    11. Q3 2021
    • Interactive Skin Bind tool
    • Move Skinned Joint tool
    • Component tags
    • Morph deformers
    • Solidify deformer
    • Ghosting Editor
    • Component Editor tips
    • Spring IK solvers
    • Maya muscle system setup
    • Connecting Maya muscles to skin
    • Keeping characters centered
    • Basic hair sweep mesh
    • Using Quick Rig
    Conclusion
    • That's a wrap