12 Principles of Animation for CG Animators

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Free Online Course: 12 Principles of Animation for CG Animators provided by LinkedIn Learning is a comprehensive online course, which lasts for 1-2 hours worth of material. The course is taught in English and is free of charge. Upon completion of the course, you can receive an e-certificate from LinkedIn Learning. 12 Principles of Animation for CG Animators is taught by David Andrade.

Overview
  • Learn the 12 principles that underlie everything animators do in movies and video games. Learn how they translate into digital character animation and tools like Blender and Maya.

Syllabus
  • Introduction

    • Welcome
    • How to use the exercise files
    1. An Overview
    • A brief history of character animation
    • Think physics and art, not software
    2. Squash, Stretch, and Anticipation
    • Principle 1: Squash and stretch
    • Principle 2: Anticipation
    • Challenge: An exercise with a ball
    • Solution: An exercise with a ball
    3. Staging
    • Principles 3: Staging
    • Challenge: An exercise with a flour sack
    • Solution: An exercise with a flour sack
    4. Straight Ahead and Pose-to-Pose
    • Principle 4: Straight ahead
    • Principle 4: Pose-to-pose
    • Combine them to form copied pairs
    5. Follow Through and Slow In and Out
    • Principle 5: Follow through
    • Principle 6: Slow in and out
    • Using tangents to control slows/fasts
    6. Arcs and Secondary Action
    • Principle 7: Arcs
    • Principle 8: Secondary action
    • Challenge: An exercise with a flour sack
    • Solution: An exercise with a flour sack
    7. Timing
    • Principle 9: Timing
    • Principle 9: Spacing
    • Challenge: An exercise with a ball
    • Solution: An exercise with a ball
    8. Exaggeration, Solid Drawing, and Appeal
    • Principle 10: Exaggeration
    • Principle 11: Solid drawing
    • Principle 12: Appeal
    • Challenge: An exercise with a flour sack
    • Solution: An exercise with a flour sack
    Conclusion
    • Next steps